Version 3.0 released

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GLFW 3.0 is available for download. It adds support for multiple windows, multiple monitors, clipboard text I/O, gamma ramps, better error reporting, more event callbacks, undecorated windows, joystick names, a new build system using CMake, UTF-8 for all strings, experimental support for EGL and OpenGL ES and more.

GLFW 3.0 is not backwards compatible with 2.7, but there is a transition guide for moving to the new API.