Documentation

Guides and reference manual

GLFW has comprehensive HTML documentation generated with Doxygen, containing both an API reference, guides for different parts of the API, a tutorial for beginners and a transition guide for users of GLFW 2.

License

GLFW is licensed under the zlib/libpng license, a simple license that permits modification, distribution and use in closed source software.

FAQ

The GLFW FAQ answers many of the commonly asked questions about the design, inner workings and use of the library.

Example code

Below is a short example of setting up a window and OpenGL context with GLFW. There are many more functions than those used here. For a more complete introduction to GLFW, see Getting started in the documentation.

#include <GLFW/glfw3.h>

int main(void)
{
    GLFWwindow* window;

    /* Initialize the library */
    if (!glfwInit())
        return -1;

    /* Create a windowed mode window and its OpenGL context */
    window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }

    /* Make the window's context current */
    glfwMakeContextCurrent(window);

    /* Loop until the user closes the window */
    while (!glfwWindowShouldClose(window))
    {
        /* Render here */

        /* Swap front and back buffers */
        glfwSwapBuffers(window);

        /* Poll for and process events */
        glfwPollEvents();
    }

    glfwTerminate();
    return 0;
}