macOS pre-compiled binaries
Posted onPre-compiled macOS binaries for GLFW 3.3 are now available for download. macOS binaries will be included from the start in future releases.
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
GLFW is written in C and supports Windows, macOS, the X Window System and the Wayland protocol.
GLFW is licensed under the zlib/libpng license.
No library can be perfect for everyone. If GLFW isn’t what you’re looking for, there are alternatives.
Pre-compiled macOS binaries for GLFW 3.3 are now available for download. macOS binaries will be included from the start in future releases.
Erik van Bilsen has written the Delphi bindings DelphiGlfw that cover GLFW 3.2. They support Windows (32-bit and 64-bit) and macOS (32-bit) and come with HTML and HTML Help documentation.
Mike Parker has released the D bindings
bindbc-glfw that cover GLFW 3.3. They
are @nogc and nothrow compatible and can be compiled for compatibility with
-betterC.
See the news archive for older posts.